Up-Cycle like a NudibranchPosted: September 24, 2011 Filed under: Biology Research | Tags: biology and design research, biology translated for design, bridging biology research to design, co-opting in nature, infinitely upgradeable, nematocysts and nudibranchs, recycling in nature, sea anemone eating nudibranch, up-cycling in biology, visual communication 8 Comments
The humble nudibranch, or sea slug, could be an incredible inspiration for how designers view recycling and up-cycling, and possibly even concepts around regenerative design. It’s taken me a little while, since Tim first told me this story, but here goes my first real attempt to put my money where my mouth is around the concept of visual communication in biomimicry. Looking forward to any feedback and ideas…
Nematocyst Up-cyclingRead the rest of this entry »
Re-Cycling, Up-Cycling, Bio-Cycling?Posted: August 19, 2011 Filed under: Biology Research, Project: Science Dialogue | Tags: bridging biology research to design, closed loop product design, infinitely upgradeable, recycling in nature, up-cycling in biology, up-cycling in design, upcycling in design, upcycling in nature 3 Comments
Huge thanks to the mighty fine brains of Tim and Peter, their comments to my last post are incredibly insightful and offer a lot for designers to chew on (yes I did throw a pun in there, sorry).
I want to hear some more design voices – so I thought I would begin to articulate how I am interpreting the information flow from a design perspective and see what bounces back. How can we reverse engineer these biological models into ambitious design ideas?
Nutrient Cycles in Nature
I have a very basic understanding of nutrient cycles, and I’m likely not the only designer out there with these limitations. We’ve all seen those simple diagrams showing water flowing through a landscape, or the how nitrogen, carbon or some other basic element moves through the different layers of an ecosystem. We’ve all heard of decomposers and their vital roles. But any discussion at a molecular level is usually pretty vague.
The more I am learning in this area, the more I realize how important these principles may be for designers.